PredelayAdds a delay to the input signal to add a distance feel and create echoed reverberations.
DistanceIn conjunction with PreDelay, it modifies the perceived distance between the sound source and the listener.
DampingControl how faster the high frequencies decays to simulate the high frequencies absorbtion that happens upon each reflection in real spaces.
WidthWidth controls the wideness of the stereo field of the reverberated signal.
Available in stereo channels only.
SizeDefines the size reverberating environment. Large sizes create longer tails and big spaces feel while small sizes create roomy effects.
DecayIt reduces or increases the reverb tail length relatively to the Size control by simulating how much acoustic absorption is applied on all the frequency spectrum.
FeedbackThis control creates a feedback loop. It feeds the reverb output back to the input to create creative larsen and distortion effects.
ModulationAdds chorus to the reverberation modulated through an LFO to add some extra depth to the reverb tails.
SoftclipThis parameter allows you to raise the signal gain until it bring some distrortion/saturation.
Dry/WetBalances the mix between the non-processed and the reverberated signal.
Rev LevelThis controls the level of the Wet signal.
Pre-FilterShapes the input signal prior reverberation with a resonant filter offering several modes and slopes.
Post-FilterShapes the reverberated signal with a resonant filter offering several modes and slopes.
Envelope FollowerThis lets you modulate destination parameters by an audio signal volume contour. This can be achieved both with the input signal or from a side chain.
FunctionThe Function Generator is close from the Functions in Pigments. These can be used as some kind of multi segments envelopes/LFOs to modulate some destination parameters.
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